A bit of a mouthful but check this out. Download this project:
- Open MyActor.cpp and comment out lines 12-14.
- Load the project, open the animation blueprint (SK_ProtoTurret_Skeleton_AnimBlueprint).
- Add the node “Turret Rotation”, compile, save and close the project.
- Re-open the project and animation blueprint and note “Turret Rotation” is still there.
- Uncomment the code in MyActor.cpp and re open the project (it may be best to do it from VS so it compiles).
- Open the animation blueprint, wheres the node gone!