Hello,
We are in the process of migrating our project from 4.11 to 4.15 due to numerous reasons. Most of our blueprints have been updated and working. Our custom player controller blueprint successfully controls a vehicle and shows what is being controlled. But the vehicle’s animation blueprint displays ‘none’ when we try to access it as a controlled pawn. It works fine in UE 4.11, but breaks in UE 4.15. I’ve attached relevant screenshots. Is this a bug?
This is a major snag and is preventing us from moving our project forward.