AnimBlueprint Class not initialized


I have a class called ‘Solder’ which inherits from ‘Character’. In the constructor I set the skeletal mesh and the anim blueprint generated class of the mesh component.

When I start the game the mesh is visible and under the defaults tab the anim blueprint class is set, however the mesh is not using it. It is idling in the rest pose.


When I use the dropdown menu in the defaults and select the anim blueprint manually, it will be initialized and everything works.

So am I maybe missing some important function or why isn’t it working?


Found my answer here (Had to read closely):
link text