AnimBlendSpace not replicating to clients?

I’ve set up the blendspace for pitch-based animation blending. In a networked game, the server correctly sees and displays animblending from the client. But the client cannot see animblending from the server. Here’s a video:

It feels like the client is correctly replicating to the server, but the server isn’t sending out information to the clients. Does anyone have advice about this?

Place your pitch variable in the characterblueprint set it via events on server and make sure that the variable replication is set to replicated then load the variable in the anim bp. You can also use the control rotation as much as i know its automatically replicated with the character.