Animations glitches in multiplayer.

Hi guys. I’ve got a weird issue with my character animation glitching while in playing multiplayer. It does not happen if I open multiple session from UE editor as a listen server - only when testing over the network (internet).

When moving to the side the character seems to snap between running sideways and idle constantly. I struggle to tell exactly what pose as it snaps back and forth so fast I can’t really tell.

My only guess is that something is not replicating but for the life of me I don’t know what.

I can’t upload the video here, so here is a link to the reddit post show casing the issue https://www.reddit.com/r/unrealengine/comments/xzou8q/animations_glitching_in_multiplayer/

That looks like server correction.

How are you testing locally? Should be Client mode w/server instance and a ping of 500.

Do simple tests. Forward, Backward, Left, Right…each for a 3 second duration so you can pin down exactly what direction is causing the correction.

I ended up drawing debug lines to see if my acceleration and relative lean offsets are smooth. They were, but the problem also disappeared. I am not at all sure what fixed it.