All my animation consists of is a rotation of 45 degrees over the y-axis. I’m importing it using Z as the upright direction and X as the facing direction. The animations are over-exaggerated, since the 45 degree rotation would be, in keyboard terms:
–
goes to
/ (rotate 45 degrees from --)
But in UE4 they may move to the right and then up some z coordinates before it actually makes its rotation 45 degrees, then it is pushed back some x-coordinates. Why might this be happening?