Animations do not display correctly when using a female skin.

Summary

I created a system where a custom animation made in a Level Sequence is converted into an Animation Sequence, assigned to a chair as a custom animation, and played by the player’s character as soon as they sit down. Since male and female skins have different skeletons, it is necessary to create separate animations for each.

The animation created for male skins moves exactly as produced in the Level Sequence, but for female skins, the movement (specifically, the position of the hands, etc.) differs from what was created in the Level Sequence. For example, in the image, I moved the Control Rig for a TNTina NPC Spawner to create an Animation Sequence, but even if I use the TNTina skin myself in the actual game and play that animation, it does not result in the same pose as created in the Level Sequence.

However, when other players view my character while the animation is playing, the animation appears to be playing perfectly as intended from their perspective. It was also confirmed that when viewing my own character playing the animation in Replay Mode, the movement is exactly as intended. In other words, only for the player playing the animation themselves, and only when using a female skin, the correct animation is not being displayed.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Character

Steps to Reproduce

1.Use an NPC Spawner in a Level Sequence, move the Control Rig to create movement for the character, and then turn that movement into an Animation Sequence. (For verification, use a female character for the NPC Spawner.)

2.Assign the created custom animation (the Animation Sequence created earlier) to a custom animation for a chair, so that the player’s character performs that animation movement upon sitting.

3.Use a female skin in a playtest and see if your own character performs the same movement as the NPC Spawner character in the Level Sequence. (At this time, using the same character as the female character assigned in the NPC Spawner makes it easier to see the differences in animation.)

Expected Result

If the above steps are followed, the character should perform the ideal movement and poses exactly as created in the Level Sequence, even when playing the animation while using a female skin.

Observed Result

In reality, the character performs a broken pose that differs from the pose created in the Level Sequence. However, from the perspective of other players or in Replay Mode, the character is performing the pose exactly as created in the Level Sequence.

Platform(s)

PC

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FORT-1072009 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

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Thanks for the details, we’ll get someone to take a look.

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