Hey all,
Some more insight on this issue. It occurs (animation clips out) whenever the pivot point is off camera - take the following where I need to edit a chest shot / more complete animation. First part is zoomed out, the second part is more of the intent.
Putting a pivot offset does not work! (There is also a minor bug with pivot offset I’ll document in another ticket)
I did remap the pelvis bone to skeleton (root bones are not animated from my move.ai output… don’t ask me why) to carry the pivot point with the skeleton:
That is more as intended, but even the ‘full’ scene zoomed out was something I couldn’t work on in the traditional way as it would clip out when moving the model in the editor so I couldn’t complete work. Sticking the pivot point to the pelvis will only work 20% of the time and drastically increases the workload so it isn’t sustainable.
Thanks again!