Animations clipping too early in sequencer, all resolutions online for UE, not UEFN

Hey all,

Some more insight on this issue. It occurs (animation clips out) whenever the pivot point is off camera - take the following where I need to edit a chest shot / more complete animation. First part is zoomed out, the second part is more of the intent.

Putting a pivot offset does not work! (There is also a minor bug with pivot offset I’ll document in another ticket)

I did remap the pelvis bone to skeleton (root bones are not animated from my move.ai output… don’t ask me why) to carry the pivot point with the skeleton:

That is more as intended, but even the ‘full’ scene zoomed out was something I couldn’t work on in the traditional way as it would clip out when moving the model in the editor so I couldn’t complete work. Sticking the pivot point to the pelvis will only work 20% of the time and drastically increases the workload so it isn’t sustainable.

Thanks again!

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