Summary
.fbx animations are clipping out on camera traversals in UEFN sequencer very early - a couple of clicks from the camera[s].
Everything I find online for resolution points to changing clipping distances for the camera or for the editor… but these are solutions for UE and these options do not exist in UEFN. Clipping is not an issue when moving an object - it seems to be happening primarily on a mocap .fbx on a mannequin when dollying in (camera travels forward).
Thanks in advance for any ideas.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Animated .fbx in front of a dollying camera clips at @ 120mm / too early.
Expected Result
.fbx and related object should not clip at these distances. Clipping does not occur with other objects - no known way to define clipping distance in UEFN.
Observed Result
Imported mocap animations (.fbx) clip (disappear) too early in a cinematic sequence.
Platform(s)
Any