Animation within UE?

I want to animate a particle effect along a path so I can make smoke “fly” along a trail… EXACTLY like the smoke monster from LOST… how might this be done in the engine ?

Create a particle emitter and move it with either matinee and/or blueprint.

okay, thansk I will try that today… any idea on how I might edit the fire emitter so there is no flame and its all just black smoke ?

I am playing with P_black_body right now cant seem to get rid of the fire look…

I havent checked that specific particle emitter, but you need to decrease the kelvin multiplier of black body in the material i think.