So i have a skeletal mesh of a humanoid character i exported after creating it with the ManuelBastionLAB addon for blender. I tried skeleton retargeting to get my character going with the Unreal Engine 4 AnimStarterPack and all goes fine up until i try to Retarget an animation. When i do this happens.
At one point i did get the “Approx Size” to tone down to around 5000x etc. (which is bad) but i never got the animations to work properly. It always scales my characters to heavens and above for some reason. I had the same problem with APEX cloth a while back and i hope that i won’t be stuck on this as long as back then.
Been away from the forum for quite a while, sorry about that. I followed your instructions and it did fix it somewhat, apart from the fingers being horribly twisted, which happens (probably) due to there being 4 finger bones on the MBLab skeletons and UE_Mannequin having only 3. I finally somewhat fixed it (not really, i only escaped the problem) by exporting straight from MakeHuman and downloading a T-Pose for the Mannequin. That imported it (almost right) I did fix an issue with clavicles being far too widely apart via your method. So thank you.