Animation Replication

i got a quick question. in an animation blueprint im getting the rotation of a character with “try get pawn owner” and making an aimspace but more like blending from spine up to aim. how ever, it works pretty ok expect when coming to multiplayer. the host can see himself and every other player how it should be. the clients can see them self fine but every other player is looking in direction 0. ive tried to make the variables replicatable but it doesnt really work. to me it seems like control rotation is only shown to the host and then to nobody else.
I could post some screenshots if needed but maybe somebody has a answer for me already.
Thanks in advance!