Hello, I am today with two qestions. First I’m making a “Full First Person” Prespective.(You can look down and see full body). But i have come across a issue. I have placed the camera in the character blueprint where the characters head is. Everything works fine but on a few animations you can see the camera clip in and out of the character. Is the way ive done it the only way or is there another way to achieve this.?Second I have a character with animations and they all work. But when i open up a client and a server the client does not have the animations. How can i replicate them for the client to have/see.?
I still has not been able to fix these.
AM also wondering how to replicate animations.
Got this working.
What i did was add these headers to my project header.
// MyProject.h
#include "Core.h"
#include "CoreNet.h"
#include "UnrealNetwork.h"
I also made sure all my variables are replicated both in ANimBlueprint and my C++ class.
I have one issue and thats when i use my attack its not replicated (showing on second client.).
Am guessing this is solved by doing a RPC call so the animation is started on the server.
is C++ the only way to fix this. Or is there another way.? I have a full blueprint project.
Not sure should get away with just replicating the members.
O and it may be a good idea to make sure any member is set on the server.
And not localy or it will not replicate.