Hello, I’m new to gd and I’ve just animated my first rig from the Animation Starter Pack unto a character I downloaded from the Epic Marketplace. It worked fine, but when I tried using the same skeleton once more for a different animation the skeleton does not appear on screen. Where did I go wrong? Any help is appreciated.
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Here is a tutorial that worked for me when re-targeting those same animations: https://www.youtube.com/watch?v=og40xVPjgec
It’s rather surprising that official content does not get updated alongside the engine, but at least I’m glad that it is an easy fix.
Hello, depending on the animation, the animation could have translated/transformed your character to another location.
The first thing to do would be to check to make sure that the character or mesh exists.
You can look at the WORLD OUTLINER to see if the mesh/character exists and/or create an IS_VALID function that tests its existence.
If it does exist, then you likely have a root motion issue with the animation, in which case, you’ll want to enable (if memory doesn’t fail me) that option in the animation window.
Hey good evening, I’m wondering if this works only with UE5 cause I’m currently using UE4? Thanks for your help earlier though!
Hello good day, yes the original meshes I created still exist in the folder(1st pic). But when I tried to make another it appears like(2nd pic).
I don’t understand. (Maybe because I only see one picture. The first one you posted, I cannot see.)
And the WORLD OUTLINER is here:
Apologies, it appears I misunderstood the question. I’ve not used Unreal Engine 4 in many years, so I can’t really say for sure, but assuming that the retargeting UI/workflow has not changed too much, it should still work. Just that rather than retargeting from the UE4 skeleton to the UE5 skeleton, you’d do it from the UE4 one to whatever you are using.
I actually made it worse, by retargeting the mesh I had targeted and replaced the original for the Animation Blueprint, so I’m trying to fix this. Yea I’m an uber noob lol
Make sure to always make copies of things you are going to experiment with! You can also make it so that re-targeted animations are exported as new files, so as not to overwrite the originals.
Yes, thanks for that! I’ve surely learned the hard way! Man, from now on duplicating work is first and foremost!
@User-400315961
Hey I may be late here but I did have to run back to a saved project, moved that skel etc over to current project, delete corruption, then used the UE4 default mannequin for ue4aspBp. Next clicked Asset Actions > Reload> clicked Retarget Anim Asset from the desired animation >Duplicate&Retarget and it been stable since. Thanks4urtime!