I doing few animations for my character, the camera its attached to the head.
One of this animation, its “sit down” and the character do a 180º for sit down, i disable all imputs while run the animation, the idea its rotate the camera with the animation rotation and perhaps allow few head camera movement but force the rotation when reach a neck limit.
Since i havent DK1/DK2, i can’t check if its good or how annoying, nause problem. Or what the better way of do that.
any opinion what its the best way of do that?
thanks and excuse my english.