Animation looks wrong in UE4

Anyone, please help. I tried bringing the above .fbx in max and exporting the animation from there. I know every 3d applicatio writes different information in the .fbx file (at least a small part of the .fbx) so I thought I’d give that a try. This particular .fbx looks ok in max, although the animation was created in Modo, but when I try to bring it back in UE4 it looks really bad. So the path Modo->Max->UE4 is very bad.
I would really like to continue using Modo. Has anyone who tried using Modo animations in UE4, experienced any issues?
I tried Modo 801 and 902. Both look bad in UE4.
I am now convinced this is a bug (since it works just fine in Unity), but I don’t know how to move the post to the bugs section.

Edit: found out how to change sections: under your post there is “edit | delete | more”. Click “more” and then “move to space” :smiley: