Animation looks wrong in UE4

It is difficult for me to see a difference due to the angle of the images being different and because I do not have a “correct” version (and we do not have a copy of modo here.)

They look the same in Maya and UE4.The only difference I see* is the index finger does not bend, or that bones/joints on that one finger does not bend. Is that it, or am I missing other animations?

*from yours