Okay, so I got all you said “working”. I dragged a duplicate of my character into the scene to record with simulation, and I’m having a few issues. First, the simulation looks normal while recording, but when I go into the facial animation that it records it looks like this:
Note that the eyes are out of their sockets on bottom.
The other issue, that I’ve been having with everything is that when I close the Take Recorder and end simulate, and turn off the phone app, it keeps whatever the last recorded face position was in the editor. When I play my sequence from then-on it uses that position as the base face position. I have to restart the project to reset the facial position to the correct/default position.
Surely, I’m not the only one having this issue?
The same thing happens if you record your Live Link anims in the Anim_BP. So both it and the Take Recorder are doing this to me.
(Note: Might as well mention that I have four MetaHuman characters in my scene. I recorded all anims first in the Anim_BP because I hadn’t gotten these answers at that time. 3 of the 4 characters had that eye/head issue when I added anims to them. One did not, and worked perfectly. Not sure why. I made sure to record the faces using the same head models for each one in case that makes a difference. Thought I’d mention it.)