Animation isn't working in rendering output

We wanted to output video using LevelSequence.

However, some animations were not playing in the output rendering results (video or sequence of images).

The animations were still being animated when checked in the LevelSequence editor or when the camera was displayed in the viewport, but for some reason they were not reflected in the rendered results.

I thought it might be a problem with the settings rather than an animation problem, since the same animation was played or not for each block, but I was puzzled because I could not find any settings like “reflect in rendering results”.

All animations are added in the LevelSequence editor and are not played back in BP, AnimBP, etc.

If anyone knows about this problem, I would appreciate a solution.

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I used MetaHuman and baked it into the control rig.

The problem of the animation not playing was solved, but it seems that the animation was not reflected correctly and the arms and other parts of the body were a little distorted…

I think I know a little bit about the cause.
I think it means that if there are overlapping animations, the overlapping animation blocks will not play.
However, I don’t know the details of the principle, so if anyone knows, I would appreciate it if you could let me know.

Self solved.

The PauseAnims checkbox in the SkeltalMesh settings was checked.
I didn’t notice it because I didn’t have any animations on the BP side and had everything play in level sequences. I think that if PauseAnims is checked, animations with a weight of less than 1 are not played.
I have seen animations that have a weight of 1 and are not overlapping other blocks (i.e., not using EaseIn-Out) play.

I’m sure I’m being silly, but I was wondering if the animation would play in the viewport even if PauseAnims is checked, but not when rendered.

I hope this helps someone who makes a similar mistake someday.

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Hello.
I’m new to Unreal (using 5.3.2) and I’ve encountered the problem that one of my animations is playing on the viewport but rendering frozen (no animation) So, I found your post and feel that this is the answer I’m looking for, but as I’m new I cannot find the PauseAnims check box you are talking about. Could you help me to move around this problem?