I use Blender (2.93) and the original mannequin rig (with riggify) for my game character. When I import my animation into UE4 (4.25) the IK hands are affected by the chest controller or something and the problem is as in the picture. I’ve tried different export-import settings but I believe the root of the issue is somewhere else. Has anyone ever had the same issue? If so, what fixed the issue? Any ideas are welcome, please!
ps. Not all parts of the animation seem to be affected for some reason.