I have tried to export animation from Maya to FBX 2013 format with different settings…
But after import to UE4 animation is imported not 100% correctly. Difference in hands. In original animation hands position is totally static (same shown in FXB viewer).
But in UE4 there is some ugly jitter on hands…
Change timeline range from “1 - 22” to “0 - 23”. Select Root joint, then menu Select → Hierarchy. In menu Edit → Keys → Bake Simulation → [ ] (dialog) and set From Channel Box. In Channel box select translate and rotate channels. Press Bake. Delete all keys in 0 and 23 frames.