Animation from DB of Animation Replicate

Hi i have a some trobles with a animation sync wia clien and server, need some help, i take animation from a animationDB.

Input → Crouch → RPC Server
Srv → Crouch

That’s all you need.

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Any way same result, i think need more then replicate crouch may be need to replicate animation DB, state is replicated only animtaion dose not.

Your Set Crouch function is calling CMC Crouch/UnCrouch. These functions already handle replication and use an internal bool. Character Movement -> Is Crouching

Client input → Crouch… is all that’s needed here.

image

Make sure Character Movement allows for crouch. Can Crouch must be ticked.

this is all done, i did it, but i think animation from DB dosent replicate, maybe i have to do some think… maybe need to do some think with ABP_SandboxCharacter? looks like server cant take and replicate animation, if server crouch client can see animatioin but if client send to server like a client crouch this is work without animation.

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Animations themselves do not replicate. Animation should be data driven.

In your animgraph you should have a crouching state. Use that to control logic flow in the state machine.