Summary
I have Migrated some BP characters from a project into a new 5.8 one. These Characters are basically MetaHuman Characters with different skins.
In a Cinematic Level Sequence, I have added these characters and added animation to the Face and Body, which none of them worked from the get-go (I have removed the Rig that is created by default whenever you add a MH to a Level sequence). For the face animation, i saw that enabling “Force Custom Mode” option from the Sequence Layer solved the problem. But for the LOVE OF GOD I cannot make the Body animation work at all. Can someone give me some hints? The animation is working, i can see it playing whenever I open it. Moreover, the character has a hat on it attached to the Head bone and it “moves correctly” when I add the animation, but the head stays in place.
I saw some Warnings when I compiled my class:
Get SkeletalMesh : Usage of ‘SkeletalMesh’ has been deprecated. Use USkeletalMeshComponent::GetSkeletalMeshAsset() or GetSkinnedAsset() instead.
Get SkeletalMesh : Usage of ‘Get Skeletal Mesh’ has been deprecated. Use USkeletalMeshComponent::GetSkeletalMeshAsset() or GetSkinnedAsset() instead.
I resolved these warnings but the result was the same.
Thanks.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Character
Steps to Reproduce
Migrate a Metahuman to a 5.8 project. Add it to a Level Sequence and add animation layers for it’s face and body.
Expected Result
The Body and Face animations should work in sequencer.
Observed Result
The body animation does not work.
Platform(s)
Windows PC

