Animation ending early

Reference ID

367656f7-409e-33e7-fc2d-df96a6507cdc

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Summary

I have a zipline spline with a box that has a path referencing this zipline spline underneath the map and a train model above it that is attached to the box. The issue is everything works at first and the animation plays properly in UEFN, but when I’m in the actual game, the animation ends around a minute in. Increasing speed shows the animation doesn’t end at a specific point in the path, but instead at a specific time.

Steps to Reproduce

Create a zipline spline and have an object reference the path of the zipline inside a sequence. Use a cinematic sequence device to start the animation. Over the course of 1-2 minutes, the animation will end and no longer loop.

Expected Result

The animation should continue playing consistently, and loop when necessary.

Observed Result

The animation ends early, and it does not loop unless the playback speed is set high.

Platform(s)

windows

Do you have “loop” enabled on the cinematic sequence device?

1 Like

Yes, I do have loop enabled, and this functions properly when I make the animation last around 20 seconds. The issue is no matter the speed of the animation, it will always stop playing around 2 minutes into the game starting.

Have you tweaked time dilation at all in the map (from a sequence)?

Time dilation hasn’t been touched at all.

Sequencer view says 30 fps (default)?

I’ve tried adjusting the fps of the sequence to see if that at all was the issue (12 fps, 15 fps, 30 fps, etc.), and that didn’t affect it at all.

Ok last thing that I can think of, do you have world streaming on? And if yes, make all animated assets always load or it ll cause issues.

World streaming is enabled, but how do I make all animated assets always load?

After looking it up, I need to uncheck the “Is Spatially Loaded” box, correct?

Yes, that’s correct. Do that to all animated actors, especially ones that the player may step on or have their collision affected

It’s crazy how that one box was the thing preventing everything from working hahaha… it works now, thanks for your help!

1 Like