Hello Epic Support,
We’re encountering performance issues in Unreal Engine when working with Level Sequences that include long Control Rig animations (200 000+ keys), for long Metahuman facial capture sequence. Specifically, we’ve noticed that :
- These sequences take a significant amount of time to load
- The assets occupy a large amount of disk space
We’ve investigated potential optimizations, but unlike UAnimSequence assets, we haven’t found any built-in options to apply animation compression to ControlRigParameterSections.
Could you please let us know :
- Is there any existing recommended practices for optimizing loading times for ControlRig animations in sequences ?
- Are there are plans to extend the Animation Compression system to support ControlRigParameterTracks/Sections in the future as they seem to be the way to go for Metahuman facial animation ?
Best regards,
Thomas Vallentin