Animation change breaks Hitboxes

Hey, I’m running into a strange issue with animation changes in Multiplayer. I have simplified it as much as possible for testing. A Player in an Multiplayer game can get knocked down and changes the pose. Other players should be able to kill him or revive him.

The issue is, the hit boxes are sometimes messed up. If the player knocked down did not move while getting knocked, everything works fine. If he moved, it’s not possible to kill him or revive him as the hitboxes seam to be totally of (HitBoxes = Physic Asset).

The strangest part is, sometimes it does fully work.

Any ideas whats going on?


Short update:
The Collision boxes seam look fine on and aligned to the player model. hits do register somewhere else entirly.

draw debug spheres at hit locations. Snap a shot so we can see the offsets.