I have several animation blueprints that are failing to access a variable from inside of an Actor Component. It seems to only happen when the class is spawned into the game, but not if it’s already in the map. Is there a reason why this is happening?
I had to figure out a workaround, because for some reason animation blueprints don’t like to pull variables from actor components. I’m not sure if that was just a bug with 4.9 or if I was setting up that system wrong. As a temporary fix I just created another “Dead” variable on the character BP that would update through a dispatcher on the Health System component.