Anyone experiencing the same thing ?
Having the exact same problem.
Also having the same problem.
Figured it out. In UE5, “Additive Settings” now defaults to “No Additive”
Go into the Asset Details and change it to Local or Mesh and it should start working.
Edit: Be warned that “mesh” doesn’t work with sequencer.
Same truble. Really don’t know what to do with that issue:(
it’s strange, but my mesh just dissaper on animation (when game running), when i change it Addtive to Mesh or local
I have a solution to this question. Apparently, by default, layers are disabled and you can’t turn them on. Solution - after editing the animation, go to the menu create asset - create animation - current animation-preview mesh. This way you will create an already fixed animation without layer and everything will work as it should.
Thanks for you solution!
Of course, it’s little bit uncomfortable, because you need to create new animation each time if you want to see changes in game.