Animating with a Skeletal Mesh in UE5

Total UE Noob here. I have a high quality automotive asset out of 3DSMax that imports with a skeletal mesh, physics asset and animation sequence. The animation sequence animates everything on the vehicle simulta

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neously- all doors, hood, trunk, steering wheel, etc. I need to understand how to split these up into individual animations so I can trigger them from a menu.

Thanks for your help