I have a static mesh I downloaded from the fab store that only came with a static mesh and a few textures. I am curious what would be the best approach to animating this character so I can replace my main character Greystone. I have tried setting rigging in blender but when moving various bones the mesh just got distorted and I’m unsure why. I am not an animator so alot of these tools I am new to and I thought maybe it would have been ‘just that easy‘. I feel like this mesh is similar enough to the UE Manny mesh so I have tried a few methods of re-using existing skeletons/skeletal meshes to animate this character. I dont understand why I cant take an existing bi-ped skeleton and simply reuse it on another mesh.
My questions are ultimately, would be the easiest, most painless method to getting this character animatable within UE?
Are there any drawbacks/cons to that method? Like maybe something down the road?
My ultimate goal is to have this character animable in a way that I can just download a few of the animation packs I see on the fab store. Or even have a “Universal“ animable bi-ped mesh/skeleton (whatever it may be) I can re-use across projects.
Screenshot of my UE boned mesh in blender
And this is what happens when I tried import my rigged mesh to a skeletal mesh created from the Manny. I assumed this distortion is from weighting but removing the weighting on the torso for each arm bones hasnt changed anything.















