I’m reporting in once more to ask for some help and advice. I’m learning very, very slowly, and here’s my latest interest/hurdle:
Since I’m a one-man-band, I’ll probably be using very low poly models in my first game. I still want my characters to have at least a *little *life, of course, so I was thinking of giving them basic facial expressions. Not through morph targets – which I have yet to understand – but through animated textures. Think N64 or PS1 type faces.
After a bit of searching I came across this PDF, which briefly touches on the subject, but it doesn’t really go into detail. It looks like I need to set up some kind of dynamic material that can cycle through multiple textures on demand, but I really don’t know where to start with such a thing. So, any help is appreciated.
Thanks for your time and thought.