Animated Texture Not Playing in Movie Render Queue

When I click Play in the Unreal Engine Viewport, my animated texture works fine. However, when I try to use the movie render queue to render the scene, the animated textures only show a static frame. How do I fix this? Thank you.

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I’m having the same issue on 5.1, no solutions yet.

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I’m having the same problem in 5.1 as well.

I know this is an old thread, but I got mine to work by playing the simulation then using “render remote”

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You have to enable texture streaming before you render in the render settings.

this is false

does anyone have a solution yet?

I’ve found the solution! Here’s the step-by-step:

  1. Make sure Electra Media Player Plugin was active
  2. Load my video into the Media Player Playlist
  3. Open the Level Blueprint
  4. Create a Variable with the Type “Media Player Object Reference”
  5. Pick the Media Player I have in my scene and compile
  6. Create this Node workflow:
    Event Begin Play → Open Source Node (Target: Media Player Variable | Media Source: My video or playlist) → Play Node (Target: Media Player Variable) → [optionally] Set Looping Node (Target: Media Player Variable | Looping: Yes)