When I click Play in the Unreal Engine Viewport, my animated texture works fine. However, when I try to use the movie render queue to render the scene, the animated textures only show a static frame. How do I fix this? Thank you.
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I’m having the same issue on 5.1, no solutions yet.
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I’m having the same problem in 5.1 as well.
I know this is an old thread, but I got mine to work by playing the simulation then using “render remote”
You have to enable texture streaming before you render in the render settings.
this is false
does anyone have a solution yet?
I’ve found the solution! Here’s the step-by-step:
- Make sure Electra Media Player Plugin was active
- Load my video into the Media Player Playlist
- Open the Level Blueprint
- Create a Variable with the Type “Media Player Object Reference”
- Pick the Media Player I have in my scene and compile
- Create this Node workflow:
Event Begin Play → Open Source Node (Target: Media Player Variable | Media Source: My video or playlist) → Play Node (Target: Media Player Variable) → [optionally] Set Looping Node (Target: Media Player Variable | Looping: Yes)