When I click Play in the Unreal Engine Viewport, my animated texture works fine. However, when I try to use the movie render queue to render the scene, the animated textures only show a static frame. How do I fix this? Thank you.
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I’m having the same issue on 5.1, no solutions yet.
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I’m having the same problem in 5.1 as well.
I know this is an old thread, but I got mine to work by playing the simulation then using “render remote”
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You have to enable texture streaming before you render in the render settings.
this is false
does anyone have a solution yet?
I’ve found the solution! Here’s the step-by-step:
- Make sure Electra Media Player Plugin was active
- Load my video into the Media Player Playlist
- Open the Level Blueprint
- Create a Variable with the Type “Media Player Object Reference”
- Pick the Media Player I have in my scene and compile
- Create this Node workflow:
Event Begin Play → Open Source Node (Target: Media Player Variable | Media Source: My video or playlist) → Play Node (Target: Media Player Variable) → [optionally] Set Looping Node (Target: Media Player Variable | Looping: Yes)