Hello everyone, I am new here in the group, so I apologize if my questions seem silly.
I am building a pipeline in my post production company here in Brazil and would like to know if there is integration between the unreal and maya to do motion capture in real time.
My idea is to make a pipeline that has integration between Maya and Mocap and Unreal, and make an animated series with this technological junction in real time without rendering, you have done this? is possible to do this?
Has anyone done this here?
I know Ikinema have integration but I did not understand and Works!
I base this case here: http://usa.autodesk.com/adsk/servlet/item?id=12243604&siteID=123112