Hi
We noticed that keyed morphs on a skeletal mesh fail to evaluate on the first frame occasionally. I recorded a video to demonstrate the problem.
Also there are 2 other minor issues when viewing morphs in the skeletal mesh editor:
Setting morph value to zero doesn’t update the view
The morphs sliders are very insensitive to dragging actions
[Attachment Removed]
DDeVoe
(DDeVoe_)
January 20, 2026, 9:24pm
3
Hey there,
We’ve fixed this issue in a recent submission, and it will be released in a hotfix (5.7.3). If you are running a code project, you can integrate this change:
https://github.com/EpicGames/UnrealEngine/commit/71004a086e7a6a1bbf2dfa2243d1ff735445bc62
Dustin
[Attachment Removed]
Great thanks Dustin. We’re on //UE5/Partner-VP-5.7 and it looks the change has just been integrated there too
[Attachment Removed]