Animated material ghosting.

Hi, I made this animated arrow material and it is working as intended except that, when viewed fro ma distance, it leaves a sort of ghost trail. When viewed from up close it is perfectly fine however. I’m guessing this has something to do with LOD’ing of sorts but looking over all the material and mesh options I can’t really find anything that fixes the issue. The mesh this is applied to is a simple 1 quad plane.

Below is a comparison from up close and from far away. Up close as intended, far away, the arrow sort of leaves a trail/doesnt disappear. Even up close it is sometimes slightly visible.

https://gyazo.com/78d6213cff66d3f8c9db6b5ad9fd1898

https://gyazo.com/e8804a313a548efc0d243e5d8908b1df

If you are referring to mipmapping, you can disable that in the texture you are using.
if the arrow is originally grayscale, you can also set the compression to alpha, which is often a tad crisper and looks better when mipmapping.

Thanks! This completely fixed it!