Animated masked material real-time shadow casting

Hi all - I’m running into an issue that i did not have in UE4 so i’m assuming it has to do with the way Lumen runs updates:

I have a mesh with a masked material on it that i am animating using a Panner - The shadow from the masked material does not update unless the light or the geometry move (yes everything is set to Movable)

Does anyone know of away to have the engine tick the shadow updates with the material movement rather than only the geometry while still using Lumen?

Thanks in advance

This is due to Virtual Shadow Map caching, not lumen.
Change the shadow invalidation method to “Always” for the object casting the shadow.

That worked, thank you!