Animated HDA to Unreal

Hi,

I have created a Houdini Ocean HDA (basic ocean spectrum+ocean evaluate). Obviously, inside Houdini the asset is animated (waves and ocean movement). The problem is when I bring it to Unreal, as it recognizes the HDA as Static Mesh and there is no way it moves (not even in the sequencer).

Anyone could give me a clue on how to import this animated HDA to Unreal? :wink:

I wanted to do that too, but unfortunately it doesnโ€™t seem possible to animate HDA.