Hey guys,
I was looking to do something similar to this in UE:
Is that at all doable? Seems like it would be but my background isn’t in realtime. Thanks for any suggestions!
Hey guys,
I was looking to do something similar to this in UE:
Is that at all doable? Seems like it would be but my background isn’t in realtime. Thanks for any suggestions!
Just create the mesh - import it - add the desired effect in your material - control it with blueprints (?v=srUSDU1u0og) or change the position with panner nodes
Ok cool, so basically the same way I did it in Lightwave (used a null object to clip the model in a certain radius and then filled the back shading with a color of my choosing). I’ll play and see what I can come up with. Thanks!
Ok so following this ( ?v=CkEueafOvFg ) I got the cutaway working really nicely. Used a cube instead of a sphere, but same thing. Two questions on it: