Animate photogrammetry or laser scanning point cloud with niagara houdini

Hello,

I would like to animate point clouds created by photogrammetry or laser scanning.
I tested several methods and the most suitable is to go through the “niagara” plugin of houdini and then to animate via a niagara system in unreal.
My problem is that the simulation fails to gets color data from my point clouds.
I tried to go through a material and put a vertex color or a particle color in the color base but the particles remain white.

So my question is: How do you gets color data from houdini point cache assets in unreal’s niagara system?

Thanks

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