Animate different manual Sun Target Positions in Ultra Dynamic Sky

Hi

I have a Sequencer with several scenes and I want to animate the Sun target’s position manually to setup different light setups with different sun directions for the different scenes in my sequencer.

The sun is movable, Manually position Sun target is checked, all the lights of the Environment Light Mixer have been deleted. I am using Unreal Engine 5.1.

I can generate Keyframes wit the plus symbol next to the Manually Position Sun target checkbox, which generates Keyframes in my Sequencer with “Ultra Dynamic Sky - Manually position sun target”. However, it does not key different settings if I create a Keyframe, then change the sun target to a different position on a different frame and key it again in this new position. It always takes the position of the sun target I had when I generate the latest Keyframe and overwrites the setting of the previous keyframes, so I always have only one sun target position without being able to key different ones or animate them.

Also in the Curve Editor I can only move the generated Keyframes on the X axis, so on the timeline, I cannot move them on the Y axis to change the Sun target’s position this way.

So how can I key different potitions of the sun target?

Thanks!

Hey @Lt.Kirby

What I found for this was that, in sequencer, you add a track with UDS, then add in a variable by hitting ‘Track’ - scroll wayy down until you get to the ‘Hidden Exposed’ section, then select ‘Sun Target’, select any of the vectors and then that will bring up a track that will let you keyframe the manual sun positon!

Make sure you select ‘Sun Target’ NOT ‘Manually Position Sun Target’ or ‘Sun_Root’.

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Hey Thanks. Will give that a try. So far I have used the following settings. Works pretty much the same as the Sun Target according to my understanding.

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So glad I stumbled on this, would have never thought ultra dynamic sky could be tracked in a sequencer. Now I can finish my demo!