As you can see in the screenshot, there are 2 characters which are Anima 4D (on sofa and outside) the child on the floor can be ignored they are just a static mesh. For some reason the 4D characters have no materials when exporting a render in Movie Render Queue. You can see in the editor preview and if i just hit play, then the materials are fine, its only when rendering that they are not there. I’ve also shown the Anima settings (switching to CPU form GPU1 does nothing and ive tried to check and uncheck all combinations of the other boxes. I’m at a bit of a loss now and am wondering if anyone else has had this issue. I am using UE5.5 and I have a perpetual Anima Pro License.
Ah… In MRQ I was using game overrides which has “Disable Streaming” by default. Needed to set that to not override. I’ll leave this here in case anyone else has the same issue - might save them a little debugging time.
Edit: It also turns out that in the anima settings, shown in the screenshot, the video decoder needs to be set to CPU.