Hi there, I’ve noticed that if you have an Animation Notify State and set it up on an animation to start at the exact beginning of the anim sequence and finish exactly at the end (I have attached a picture of this). It doesn’t consistently fire the Notify Begin and Notify End states. Specifically, this happens when the animation sequence loops, for example on a idle animation.
It will often fire the Notify Begin but never fire the Notify End event. This has caused us problems with custom Notify States where values are not reset as the end event isn’t called consistently.
A related issue is that when we have set the Notify State to run for a large duration of the animation, sometimes it will end up in a state where the tick continues to run even after the notify should have ended. Again, this happens with notifies on looping animation sequences.
This could be due to how the animation notifies are queued up and may not fire on the exact frame. Is this expected behaviour?