Anim notify crashes in multiplayer

Hello everyone.
This crash occurs when a notification is requested on a client. The event has to be in the Anim Blueprint and may or may not be empty.

It causes a C++ crash with no symbols loaded, and if I open the project without the sln it freezes for a few seconds and then continues fine.

Crash/Freeze occurs only 1 time.

If the notification event is not in Anim Blueprint, the error does not occur.

If I debug from the sln this happens

Output Console in Sln