Anim montage problems with delegates and networking

I have encountered something similar, but I can’t exactly remember what it was.

In short, I had a NetMulticast function with the same IsLocallyControlled() check, and it would always return false on a listen server. IDK why it was happening, because there was a locally controlled character. If I remember correctly, I used GetController()->IsLocalController() instead, and it yielded correct results.