Hello guys. I am having a problem playing the Anim Montage. I followed a tutorial in youtube, but unfortunately, it did not work for me.


Hello guys. I am having a problem playing the Anim Montage. I followed a tutorial in youtube, but unfortunately, it did not work for me.


Did you add the slot node in the Animation Blueprint?
The AnimBP needs to know where to insert the montage. Usually seems good practice to put it close to the output, but before the control rig node (for montages that should just take over any base behaviour but still be sbject to IK and the like), but it actually depends on a lot of stuff.
I’m not sure if this is the case when you use the AnimInstance->Montage_Play() method, but with simpler methods like ACharacter->PlayAnimMontage() that is definitely something you need to do.
Hi. Where do I exactly find that screenshot of yours? I search my character bp, the anim montage and the anim sequence. I did not find it at all.
That’s in the Animation Blueprint.
I’ve probably taken some things for granted in your case. Are you using a working character and trying to play that montage on that character or is it a completely different setup?
I have downloaded an asset in the marketplace, which is the animal variety pack. And I am using the fox mesh and its animation.
These are all the animation that is included in the asset, and I am using the ANIM_Fox_Run. I have created an anim montage using the ANIM_Fox_Run. But I can’t play it.
Ok, but you are not using an Animation BP, right?
The setup to play a montage on a character is pretty simple, but still I think you are better off following a tutorial (perhaps one on Epic learning platform) on the basics of how animating a character works than reading a quick explanation written by me on this thread.
This looks like a good one, but I’ve just skimmed it a bit: Your First Hour with Animation | Course
Hope this helps.
Thank you for your recommendation. I will watch it now. Thank you so much!