Hi everybody
I have tested this quite some time and I cannot fix this bug. Maybe somebody can help me.
If I start the game with two clients everything looks perfectly fine. Everything is replicated and the AnimMontages are played correctly.
If I start it as a listening server, on the server the other client is not playing the Animation Montage. I added a sphere and change color to see if it is called correctly and it is! Only the animMontage for the other player is not played correctly.
For the server itself when the char is sitting down, it is played perfectly correct.
You see on the picture on the left it is the server and the character is still standing in spite of sitting. on the client on the right it is done correctly. You see too, that on the left side the sphere is pink, meaning the code has been played for the other client correctly on the server, just the ■■■■ anim Montage did not play.
If I change the code to play a normal animation it works.
Here is the blueprint
Sit Down Blueprint code posted by anonymous | blueprintUE | PasteBin For Unreal Engine
Please help me, I am going crazy