[—link to download file below—]
If you take a look at the eyebrows in all 3 animations below, you’ll see that all transform tracks are exported properly from blender into the the FBX file as viewed from autodesk FBX viewer. However, upon import to UE4, only rotation tracks will play for the eyebrows, the location remains static, even though the FBX file shows that location tracks were imported for the eyebrow bones. Anyone know what might be going on here?
ANIMATION IN BLENDER BEFORE EXPORT:
ANIMATION IN AUTODESK FBX VIEWER AFTER EXPORT
ANIMATION IN UE4 AFTER IMPORT
Download the FBX file here:
https://drive.google.com/open?id=1XF2-fQoLddcZ8eFMH0nrLXmuJGYQyyfM
**Here’s a screenshot to show that the animation tracks for the eyebrows are actually imported to UE4.