This is a tricky question but im gonna try to do my best to explain:
My caracter can grab certain objects by using this method:
Basiclly the given object follows the Physics Handle, but if the objects comes to an obstacle like a corner for example, it stops and the player character keeps moving…
Is there a way to get the value of the resistance of the physics handle so i can prevent the player character from moving more until it finds a position where it can move without getting seperated from the grabbed object?
Any other aproach would be great as long the grabbed object keeps its collisons and the player character stops moving if the object gets stuck in some corner or tight space
Thank you in advance