Hey! I met a very strange glitch. When creating a new level, I add any object to it. In android render (es3.1) it looks like this if I move the object from 0.0.0 level coordinates.
It seems that the gizmo rests against some invisible level limit/bound and appears from the opposite side
If I add any object (eg BasicSphere) and move it in the world - its bounds move correctly, but the shape of the object itself appears on the other side.
As I wrote, glitch only happens due android render.
upd. - I found that this only happens when gizmo is crossed > 1kk points from zero., In any direction. less - all is well. It’s more seems like it’s some kind of border of level-bounds.


