Android platform translucent material results in low running frames

When I aimed the glass staircase, the frames dropped to 30FPS instantly.

Thank you very much, I try to change as you said
In addition, it has been switched to forward rendering
I have another question. When I switch to forward rendering, all mesh in the pixel complexity become red / pink. It seems to be related to Android preview. When I switch to shader model5, the preview mode turns green.What is causing this, thank you